Captain Wallace Emery
Born: 2470, Planet Tarsonis
Birthname: Wallace Emery
Ghost ID: 23173
Callsign: "Three of Spades"
Status: Rogue
List of Assignments:
-Ghost Academy
-Assassin, Sniper (Delta Squadron)
-CLASSIFIED
-CLASSIFIED
-CLASSIFIED
-DELETED
-Kill Team 2 (Nova Squadron)
-Phantom Element (Alpha Squadron)
-Dagger 1 (Hades Wing[DOMINION])
-Under Colonel Duke and Lt. Col. Wu's reshaping of Alpha Squadron, Ghost 23173 was selected from his Nova Squadron assignment currently wrapping up a several covert operations. While assigned to Nova Squadron, Emery's codename had been "Three of Spades" or "Three" for short. Upon reassignment to Alpha Squadron's Phantom Element, "Three" had been given the rank of Captain and a team of Rangers.
-Phantom Element began training on Chau sara disguised as the local militia. While conducting mock patrols on the outskirts of Los Andares, the Sons of Korhal were discovered. Captain "Three" lead the first strike team to raid a SOK weapons cache. The incident was reported as a small arms assault between local militia and local crooks. When the Los Andares Marshal and deputies arrived, the place was leveled.
-Under the tactical command of Commander "Xero", "Three" his team raided more locations and captured several key personnel. During these classified interrogations, "Three" uncovered a plot to assault Chau Sara's biggest militia training camp.
-Alpha Squadron acted quickly and ordered Rock Company on a "Seek and Destroy" mission. The mission was a complete success. The next operation was under the control of the Colonial Magistrate. Three dropped into the canyons under the cover of night with a few of his team to hunt enemy snipers. During the raid near COP Strongarm, Three and several other Ghosts captured a renegade Ghost and SOK Lieutenant codename: "Raptor" under the Ghost Program.
Los Andares: 1st Attack
Mission: Secure the Magistrate
-During the xenomorph attack on Los Andares, Rock Co began clearing the streets with Firebats and Marines. All Siege tanks took position at all bridges leading into the city. Colonel Duke, the acting Squadron General set up an observation point Northwest of the City. from this OP, Phantom Element launched several dropships and with a Wraith escort, flew into a hot city.
-All Phantom teams flew with a lowered ramp as snipers picked off xenomorphs while in mid-air. Certain rooftops had snipers deployed to assist the ground forces. Emery's team landed on top the Magistrate's Hall and secured the Magistrate and his personnel.
Los Andares: 2n Attack
Mission: Secure the Magistrate II
-The xenomorphs launched in all out invasion on the planet. Emery flew into the city again and grabbed the Magistrate and his personnel for a second time. Once the crew had been secured, the dropships departed the city and flew to a secret Confederate Outpost high in the mountains. Emery suggested that they fly off the planet now while they can but the Commander of the Element and the Magistrate decided against it.
-After loading into the large planet hopper, the ship took off and ascended towards the atmosphere. The mission would have been a success minus the xenomorphs shooting the ship down. Half the personnel on the ship died during the crash. The planet hopper ripped in half during the crash. The survivors sprinted for the hangar bay several hundred yards away from their portion of the ship. While on open terrain, the xenomorphs launched a final ground assault. Commander Xero was killed by a creature which would later be indentified as an Ultralisk. Emery assumed command and piled the survivors onto two dropships. Emery and three others piloted a Wraith.
-Near orbit, a giant crab-like xenomorph ship (later identified as a Guardian) blocked their escape path when a giant beam of light split the crab-like ship wide open. The planet was under attack by a third alien party.
-Emery was out of contact for several hours. A Protoss mind reached out and linked with Emery, the side effect to this was Emery's mind wipes were undone.
Defending Mar Sara City
-Missing Data-
The Jacobs Installation Raid
Mengsk had been plotting to raid a key Confederate Installation; there was one small problem with this plan. there were three potential targets and not enough time to check them all. While in the dropship with the Magistrate, Emery offered his help and after a minute with access to Mar Sara's Confederate Network, a completely separate location appeared on the map. Mengsk identified this as the Jacobs Mining Complex. Emery stated this was the location he sought...
Emery lead the raid onto the installation with his ranger teams and secured the site, James Raynor and Michael Liberty entered the facility and proceeded with their mission while Emery looted Goliaths, Vultures and Tanks.
Antiga Prime
-Misc Raids
Operation: The Big Push
Emery lead the assault onto the primary defensive platform engaging both Omega and Delta Squadrons taking out key defenses. General Duke was able to assault the platform directly with the primary defenses crippled. Duke ordered Emery to activate the PSI Emitter...
Tarsonis: Aftermath
Emery had been reassigned to Hades Wing under the Elite Guard and began search operations for a key prize the Emperor desired....
Kota-Desa Assault
Emery lands in the middle of the city with a new stealth dropship. Spore colonies are destroyed while Lieutenant Montag lures the enemy ground forces away from the city.
Assault the Cerebrate
-File Tampered-
The Schezar Raid
-Missing data-
-More to follow...
-
Thursday, April 26, 2012
Monday, April 23, 2012
StarCraft: Boots on Ground
SC-BOG
StarCraft: Boots on Ground is the stream of thoughts I have when it comes to the best game in the Universe.
SC-BOG is a fan fiction wave of nonsense that floods my head; therefore I must open the gate and drain this excess once in a blue moon.
I'll touch over a few characters that I have created to help tell the grand tale of StarCraft from the boots on ground perspective.
BOG covers three key areas:
o Precursor Campaign
o Episode 1: Rebel Yell
o Enslavers I
Key Characters (no particular order)
-Mine
o 1LT Kassier o CPL Grantos
o GSGT Ladovich o LTC Wu
o CPT "Three" o SSGT Talvarez
o Marshal Tez Leighman
o MAJ Simms
o MAJ Cason
o Mr. Rothsdale
o LT "Queen"
o SSGT Ting
o SGT Kleveland
-Blizz's
o Magistrate Collins
o Cerberus Commander
o GEN Duke
o 1LT Montag
o Magellan
BOG SnapShot:
If I could, I would suggest to Blizzard about going back and having a more on the ground feel to StarCraft w/ a BOG concept. The fun part is we know the story already but how about the minor details?
For example: You the player, play as the "Magistrate" who then becomes the "Commander." We know (thanks to Queen of Blades (the book by Aaron Rosenberg) the "Executor" from SC1 is Artanis. My fan fiction waste of time here identifies the "Magistrate/Commander" as Kaymond Rulhoff, nephew to Myles Hammond, the previous Mar Sara Magistrate.
BOG focuses on a good chunk of the story bringing the player into a third person, first person POV (point of view) to tell the story again but in greater detail and I had to throw a few twists to keep it interesting.
(Precursor)
Alpha Squadron begins training at Camp Accipter when INTEL reports indicate SOK activity.
Rock Company sends 3rd PLT to set up siege tanks. 3rd PLT Launches an assault and after the barrage of fire, 1st PLT jumps in fro dropships and stomps out the SOK threat. Turns out the SOK element was going to assault the local colonial militia camp to undermine Confederate authority.
Well the Magistrate was not pleased that such operations were conducted under his tenure and without his knowledge. Magistrate Collins then assumes command over a platoon (1st PLT, ROCK Co) and 1LT Kassier (the Platoon Leader or PL) and Gunnery Sergeant Ladovich (Platoon sergeant or PSG) then have to carry out the Magistrate's orders and thus the Precursor Campaign begins...
The first site is Combat Outpost Strongarm (mission 1) which is followed by Forward Operating Base Gauntlet (closest safe zone to the Flannum Installation). Other missions include the rescue of the Magistrate and his personnel from the Colonial Office of the Magistrate located in downtown Los Andares which is under siege by the xenomorphs.
Units operating within this tale are Rock Company (1st Brigade, 2nd BN), Phantom Element (Ghost and Ranger Strike Teams), Recon SQD Cerberus, Los Andares Colonial Militia.
The last mission; I created the idea of a sister city to Los Andares and spaceport: Los Toragos.
Episode I: Rebel Yell
Here we follow Mar Sara's new Magistrate, Kaymond Rulhoff and Militia Sergeant Merube as they team with Marshal James Raynor and UNN reporter, Michael Liberty. This portion of the story begins just after the destruction of Chau Sara. The previous Magistrate (Magistrate Hammond) supposedly committed suicide and his nephew is now running the colony.
General Duke sends Captain "Three" a Ghost who is assigned to one of his units: "Phantom Element" (a highly trained assault force consisting of Ghost Operatives and Rangers[elite infantry]). Three assists in this story by coordinating the defense of the northern district in Mar Sara City which holds out until the SOK arrives to rescue everyone.
Also there are crossovers with "Liberty's Crusade" and "Speed of Darkness" while on Mar Sara. This story continues with the locating and assaulting of the Jacob's Installation thanks to our newly acquired Ghost Operative (Three). The story continues as the Rebel force assaults Antiga Prime, then Tarsonis. The final chapters reveal the actions and final confrontation of James Raynor and Kaymond Rulhoff.
Enslavers
Commander Rulhoff has been given his own small strike force: Hades Wing which falls under General Warfield's Elite Guard. I know the story states that Alpha Squadron was dispatched for the Enslaver campaign but I decided to change that. CDR Rulhoff is currently on assignment hovering over Tarsonis on a covert op.
"Three" and two other non-recalled Ghosts are on Tarsonis when they cross pass with the CRF (Confederate Resistance Forces) and a third party Terran group. After some small arms fire and gaining the upper hand, Hades Wing is sent on a mission to hunt down Alan Schezar.
While on mission just outside the comforts of Dominion space, Hades Wing sends Lieutenant Montag to hold back the Zerg ground forces while "Three" and two other teams take out the spore colonies. The city is then bombarded and taken over.
Praetor Mojo reaches out and links with "Three" who relays the message asking for rescue. Another battle cruiser arrives (LT Commander Kazansky) and a Science Vessel (Magellan) and is assigned to the Hades Wing.... not to give too much away but this one ends on Aiur...
Subscribe to:
Posts (Atom)